She will repeat this pattern starting from her bullets and moving onward. When Pecunia takes a step forward and should now be directly in front of you again. If you do not do this then you will not be able to get to the proper places fast enough to avoid her laser attack, unless you have at least three movement points. This is so Pecinia takes a step forward instead of blasting you back. After she fires the laser you have to move back up again to directly in front of her, BUT move one step back from there for the first time. In other words, if you were right up against Pecunia when she fired the bullets, all you need to do is move down one block. Her next attack will be a giant laser that is unavoidable UNLESS you are in the tile directly diagonal to her. If you are in the middle tile set, you will avoid all damage. ![]() When she attacks, her first attack will be to fire bullets along the top and bottom tile sets. Continue walking forward until you are directly in front of her(Stay on the middle tile set). After your first turn, Pecunia will come out in a robot suit to fight you. ![]() After the talking to Tiki and getting her to return to her senses, the real problems start.Immediately when you regain control of your character, start walking forward. Just be sure not to stand in front of a firing turret. The guns start firing from the top and work there way down. All you need to do is walk up to Tiki and talk to her four times while avoiding the guns that will start to fire when you start talking to Tiki. When you start the fight with Pecunia, it will go into a dialog sequence where Tiki is revealed to be a robot and Pecunia to be Tiki's former mistress. If you don't do this, victory will be nigh impossible. First and foremost, you need to max out your chosen class type all the way to 70. Instead of just kinda there.Īnyway, it was still cool, just thought I would throw that out there, only cause it looked like that was where you were headed until you turned it into a point system.1. ![]() "Oh you want the robot x bee scene?" Well guess you will have to beat the robots with a bee girl.Ĥ) Also the protaganist animations or at least some would have been better if they were linked with the chanting or rape (loss). ![]() Like the angel animation gangbang with minions could only happen if you finished her off with lust mode on and last hit on her.ģ) Different animations required different monster types to defeat one another: This would have been a way better reason to encourage roster changes. It would have been utterly brilliant and fit better with the theme, if you had to unlock animation through specific circumstance or positioning for example:ġ) To get the DP scene with starter minions and bee girls you had to have a mage or healer behind or next to the melee landing the killing blow or just two of the same thing, or even more difficult require them both land at least one hit each during the killing blow move.Ģ) To get hero animation you had to get final blow against hero with lust power on (I seriously don't understand why that wasn't a thing). There is seemingly nothing that removes this status effect besides waiting it out from what I'm aware of, so they essentially get a free turn or two if you don't have the mana to summon anything.Ĭlick to expand.Personally, I preferred if you left the option for in game animation, it felt more fluid and organic, the "collect animation through capture points" made it feel wayy to gamey. I'm personally stuck in the area after the 3rd boss where you fight these super glass-cannon wolves, the first map being especially pretty bad since a good chunk of them have runes that do some extra damage to your chars(usually at least 4-6) when they're summoned, their mages are pretty much guaranteed to one shot anyone and they have a rather troublesome ability that puts all your units to sleep while making their units even more powerful. I'll admit that the difficulty is kinda up there, the boss fights fall into some pretty heavy trial-and-error since they don't really tell you what you did wrong when you get suddenly one-shotted or at least eat some pretty massive damage, they're pretty much all puzzle fights that you can't really brute-force. I've actually invested a decent amount of time of this now that it seems like the game is finished.
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